

It's also good for translating the game into other languages. When you're making a game the size that we are it's really important to have a robust tool that you can rely on to build stuff quickly, get to it quickly, review it, change it, whatever. All of this data can be changed, added, deleted, whatever. Towns, landscape, weapons, lights, dialogue, quests, races, classes, non-player characters, skills, animation, menus, sound, and so on. Every piece of data that goes into the game goes in through the construction set. GameSpot: What does the Elder Scrolls III construction set do? GameSpot recently spoke with Todd Howard, project leader on The Elder Scrolls III: Morrowind, about Bethesda's plans for including a powerful game editor for the game. Bethesda is hard at work on the follow-up to The Elder Scrolls: Daggerfall, the enormous 1996 role-playing game that helped revitalize the traditional RPG dungeon crawl.
